Thursday, January 28, 2016

My Thoughts on the final edition

As for the system itself, setting up an adventure and building a character has never been this easy—at least, not in Dungeons & Dragons. The races feel a little more varied this time around, featuring new sub-race options that give you more control over your character’s attitude and build. I didn’t feel like any race was unduly pidgeonholed into one class or another, and the features each race can get work for a broad variety of different characters. They even found a way to balance out the Drow in a way that makes sense to a new player.

Classes are deeper now, with more meaningful customization options and a more modest progression. Multiclassing is still available, but it seems like the development team has found a way to balance the overpowered multiclassing opportunities of D&D 3.5 while avoiding the convoluted mess that was multiclassing in 4th Edition. In most cases, you’ll want to stick to your starting class, but there are some interesting multiclass builds that I certainly want to try out.

My favorite addition to the character creation process is the new Background system. This randomly-generated feature nets your character a couple of skill proficiencies, some gear and a Background Feature that aids you in your exlpoits in the story.

5th and final edition... so far

 3rd of July 2014 the Wizards Coast announced the fifth edition of the Players handbook, Monsters manuel and DM's guide, They also released earlier a D&D next booklet that was made for pre-testing but sent out the the public instead to see there response was mostly negative so Wizard Coast decided to recall the copies and make the new 5th edition of D&D.    

    The fifth edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014.The Starter Set was released on July 15, featuring a set of pregenerated characters, a set of instructions for basic play, and the adventure module Lost Mine of Phandelver. 
The Difference between 4th and 5th edition 

-Actions are now more dependent on checks made with the six core abilities with skills taking a more supportive role.

-Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls.

-The "Advantage/Disadvantage" mechanic was introduced, streamlining conditional and situational modifiers to a simpler mechanic: rolling two d20s for a situation and taking the higher of the two for "advantage" and the lower of the two for "disadvantage" and cancelling each other out when both apply.
and many more things they added to make the game more fun.

Now Do I like it?


Well sorta D&D at this point is a good at a few thing like having more "updates" and having more classes,races,magic,weapons and monsters. I enjoy the simplicityand the extencive journey available.                          
First, the rules are simplified and more consistent. For example, attacks against enemies always mean rolling a d20 and adding your modifier. It doesn't matter if you're hitting with a sword or firing a fireball. You always roll attack rolls. This is a big switch from 3.5 where spells required defenders to roll saving throws while fighters rolled attacks against static defender ACs.

Second, all character classes are fun to play. Such as the cleric (or healer) . Though healing is still a large part of a cleric's job, the cleric can drop a lot of damage and boost a party's effectiveness quite a bit. This is the first D&D cleric that is genuinely fun to play.

Finally, and most importantly, 4th edition is simply more fun to play. Players focus on their powers instead of digging into the minutia of the rules. Fighters have a whole pile of actions to perform while wizards are much more streamlined and focused instead of choosing from hundreds of possible options while the rest of the players look bored.  
              
               


4th edition

    
Released on the 15 of Augest 2007 wizards coast released news that they were making a 4th edition of D&D, December of 2007 they relesed a races and classes preview book of the 4e. There was a second book that followed in January 2008 named wizard and monster the players handbook and the DM's guide released in June of 2008. 


There were multiple player handbook's that have more classes,races and other things. 
Other things that they have added to make the game more free flowing and just better in general such as 

Alignments were changed from nine to just five (Good,Evil,Lawful,Chaotic and Neutral)

Changes in spells and giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a wide range of effects including inflicting status effects, creating zones, and forced movement, requiring use of miniatures. Powers are typically used with particular types of equipment; for example, powers for the fighter class receive bonuses for certain types of weapons, while rogue powers usually require rogue weapons such as daggers and crossbows, and more magical classes can use implements such as wands
     

Tuesday, January 26, 2016

3.5 Edition

    



July 2003 the 3rd edition of D&D recived a updated version called the 3.5 edition feturing small details/rulebook changes. It also expanded the DM's book and the Monster book.

Bardarians recived more things and regarding Barbarian rage.
The Bard class recived bardic music abilities.

The Druid class can now summon nature ally's.
Monks had to be majorly reworked, some balancing issues.
The Paladins can summon ther own mounts insted of finding them.
Rangers have mors skills and class abilites and they have the choice between duel wielding specialist (at 3rd level) or keep the archery specialist.
 
New spells were added while old spells were removed in the new players handbook.
Monsters have more skilles just how the players do and level up the same way.
The grid gameplay was the focus of the new handbook.







   
                                           

Friday, January 22, 2016

3rd edition

Released in the 2000's the third edition on D&D was was cut short as the ''Advamced'' versions were discontinued so they just kept the 3rd edition or 3e for short. The basic game was kept but it was modified at hav the d20 system. The d20 system is a 20 sided die that that is rolled to see how well you do at a skill check or an attack, the combat system was updated and took up a new mouvment system called the grid system and used miniatures to keep track of tthere characters and enemies.


There were more classes and races added to the third edition such as a sorcererca new magic user and the thief class was changed to the rogue and a bard was added a entertaner and magic user as well          

Thursday, January 21, 2016

Do I like D&D so far



I dont really like D&D at this point it's a                                                                               little under done and not very fun, of course there are a few things that are cool like the ease of combat and the joy of simplessness that it gives. My suggestion at that time would be to update the combat system and probably open the range of character and classes to chose from.                                                                        I would like it if the character sheet were a bit more organised because the sheet for the 2nd edition was very big and i think that it would be pain to carry around every game expecially if your character uses more than one sheet like a magic user or if you had a pet. 

One more cool thing about this edition and the first edition is that there is no level cap so you can possibly get to level 100. My friend is level 63 so he is very experienced in the game